Usability study for SVS Cinema – movie snack app (hifi version).
Sphenn.V.S – UX Designer
Cinema customers, cinema management, cinema shareholders.
25th April – 2022
We’re creating a movie snack ordering app so that moviegoers can order their snacks and tickets online together, which are then collectible at the theatre smart kiosk. With this app, people will be able to avoid waiting in the typically long queues at theatres.
Time on task
User error rates
Conversion rate
Drop-off rate
Usability scale
Unmoderated usability study
Five participants each independently complete the ordering process, then be required to complete a system usability scale matrix. Each participant will be asked a couple of screening questions before commencement.
Remote location (users will test the app at a location of their choosing).
Each session will last no longer than 45 minutes. Each session includes an introductory briefing, a list of activities to complete, and a system usability scale questionnaire.
Participants chosen will fall under the demographic of people aged 18-45 and who watch movies at a cinema at least once every 60 days.
Participants will be required to sign an NDA before participating in the usability study.
Participants will be recruited via social media where the usability study will be advertised.
1x $10 movie voucher redeemable at a cinema of the participant’s choosing.
Navigate to the location selection screen and choose any location and cinema.
Followup: How easy do you feel it was to select a desired location? What was easy, and what was challenging?
Find the movies section and book an adult ticket for the movie “The Batman” on the 30th of April.
Followup: How easy do you feel it was to add a movie ticket to your order? What was easy, and what was challenging?
Navigate to the snacks page, and add a “Popcorn & Drink” Combo to your order.
Followup: How easy do you feel it was to add a snack to your order? What was easy, and what was challenging?
Navigate to the cart area and review your order (do not proceed to payment at this stage!).
Followup: How easy do you feel it was to navigate to the cart area to review your order? What was easy, and what was challenging?
Adjust your order by adding a child movie movie ticket to your order.
Followup: How easy do you feel it was to add another ticket to your order? What was easy, and what was challenging?
Navigate to the cart page and increase the number of “Snack & Drink” combos by 1.
Followup: How easy do you feel it was to adjust the quantity of ordered snacks? What was easy, and what was challenging?
Complete your order while using “credit card” as your desired payment method, then proceed to your ticket dashboard to review your tickets.
Followup: How easy do you feel it was to complete the ordering process? How easy do you feel it was to find your completed orders? What was easy, and what was challenging?
How do you feel about being able to purchase movie tickets and snacks within the same transaction? What are your feelings about the amount of time it took you to complete this?
How did you feel about the Movie Snack App overall? What did you like and dislike about it?
Participants will score the following statements by selecting 1 item from the following scale:
I could see myself using this app on a regular basis.
I consider this app to have too many features.
I consider this app easy to use.
I need assistance when using this app.
It is easy to navigate through this app.
The purpose of this app is clear.
It is easy to learn how to use this app.
It is easy to get stuck while attempting to use this app.
I consider this app to be useful.
I enjoy using this app.
This KPI measures the total amount of time it takes for a user to complete a specific task or flow.
Time on task is a general measure of efficiency – the shorter it takes a user to complete a task, the better the user experience.
Excessive time spent on a task is normally an indicator that a user is having difficulty finding what they need or completing a specific action.